However, different from the Trike, it can also release chemical pheromones which affect surrounding wildlife, including normally passive creatures. If attacked, the Pachyrhinosaurus will often charge its attacker, much like the Triceratops. Ignoring peaceful survivors and other passive creatures, many players tend to underestimate this creatures capabilities. Pachyrhinosaurus is a non-aggressive herbivorous species that spends its time grazing across the Arks. Additionally, Pachyrhinosaurus can release its unique chemical on command to protect itself and its rider from nearby predators, or draw attention if desired, making it a potential life saver in a pinch. It is fairly easy to train, can carry enough to be a simple pack-animal, and is not as deadly as some of the larger herbivores. Pachyrhinosaurus is an excellent starting mount for anyone new to taming. Conversely, it can seemingly invert this phenomenon at will and coerce creatures into attacking it! Domesticated Affected creatures are sometimes hungry enough to ignore the effect, and humans seem immune to it. When threatened, its massive nasal-boss releases a chemical into the air that calms other nearby creatures, making them less likely to attack it. Pachyrhinosaurus possesses a particularly unique survival skill. It is generally calm and ignores all other nearby creatures unless it is attacked. There’s a lot of attention to detail in these attribute points and it really makes the ARK sparkle.Pachyrhinosaurus Mitisaura is a medium-sized herbivore, found almost everywhere but the Island's mountains. This may seem like a lot to keep track of, but it all meshes really fluidly after you get used to it. You cannot put points directly into Torpor, but Fortitude will increase your resistance. This stat rises when the player risks going unconscious. Torpor – The level of your survivors consciousness or wakefulness.A percentile-based stat that increases by 10% for every point put into it. Useful for repairing in sticky situations. Crafting Speed – How fast your survivor can create or repair items.Starts at 0 and increases by 2 points for every level. Fortitude – Increases weather and Torpor resistance. Movement Speed – The maximum speed a player can move at, represented by a percentile.This stat raises 5% for every point spent. This does not affect ranged weapons, however, even if they naturally require physical strength like the Bow. Melee Damage – A percentile base for how much damage your survivor dishes out in close-range combat.Starts at 100 and increases by 10 per level. The survivor becomes encumbered when at 85% maximum weight and cannot move once the value exceeds max. Weight – How much weight a player can carry in their inventory.Defaults at 100 with each level adding 10 more. Water – This indicates your level of dehydration.Regaining health and stamina quickly depletes food resources. Starts at 100 and each point adds an extra 10.
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